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Solving Toxicity Isn’t Just Systems, It’s Design

Since there has been multiplayer, there has been toxicity. Players spouting foul and derogatory terms at each other with little to no repercussions or...

Pokemon Versions Need to Matter More

Pokémon, for as long as it has existed, has always produced two different versions: Red & Blue, Silver & Gold, Ruby & Sapphire etc. It seems that now more than ever, that version differences need to be greater.

Game Length Is Meaningless Without Context

Criticism for a game being long or short is completely valid, the problem is, many don't make it in the correct context, making it meaningless.

Kirby Is Leaving Innovation On The Table

Placing the Kirby franchise in non-traditional titles have yielded great results; as Kirby has aged, these ideas have become relegated to smaller projects.
Miiverse

What to Take Away from Miiverse

Let us not look upon the death of Miiverse as tragic, but rather, an opportunity to exam the service and see what we can learn!

Your Quests are Bad and You Should Feel Bad (Hearthstone)

The quest system is the bread and butter of Hearthstone, but it's a deeply flawed system, one which will require changes sooner rather then later or Hearthstone will be facing some major issues.

Blood is Not Enough to Guide You (Bloodborne)

Bloodborne's greatness in design is also its Achilles Heel, and no matter how much blood you may gather, it won't be enough to guide you,

Raging Against Bad Design: God of War Ascension

God of War: Ascension's game mechanics are bad enough for me to destroy all of those on Mt.Olympus who would trick me into thinking this is a God Of War game!