Since there has been multiplayer, there has been toxicity. Players spouting foul and derogatory terms at each other with little to no repercussions or...
Pokémon, for as long as it has existed, has always produced two different versions: Red & Blue, Silver & Gold, Ruby & Sapphire etc. It seems that now more than ever, that version differences need to be greater.
Criticism for a game being long or short is completely valid, the problem is, many don't make it in the correct context, making it meaningless.
Placing the Kirby franchise in non-traditional titles have yielded great results; as Kirby has aged, these ideas have become relegated to smaller projects.
Let us not look upon the death of Miiverse as tragic, but rather, an opportunity to exam the service and see what we can learn!
The quest system is the bread and butter of Hearthstone, but it's a deeply flawed system, one which will require changes sooner rather then later or Hearthstone will be facing some major issues.
Bloodborne's greatness in design is also its Achilles Heel, and no matter how much blood you may gather, it won't be enough to guide you,
God of War: Ascension's game mechanics are bad enough for me to destroy all of those on Mt.Olympus who would trick me into thinking this is a God Of War game!