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Too Many Barriers – Super Smash Bros. Ultimate

Super Smash Bros. Ultimate is out and if critics have anything to say, it is one of the best entries of the...

Achievements Affect Us

Before the time of acheivements, we played our games untainted. There wasn't some set of pre-defined goals that would occasionally pop up on our...
Repeating Levels By Unknown Commitments - Captain Toad: Treasure Tracker

Repeating Levels By Unknown Commitments – Captain Toad: Treasure Tracker

Captain Toad: Treasure Tracker is a game designed around the concept of exploring every little aspect of a level at every angle. Sure, you...

The Vapidness of Modern Open World Games

Open world games continue to be all the rage in modern game design. Upcoming titles such as Anthem, Days Gone, and Spiderman all look...

How Music Sets the Tone and Mood in Games

Disclaimer: I have no musical background beyond listening to songs.  I cannot play an instrument, cannot read sheet music, cannot tell you what the...

How Music Drives Narrative in Games

Music is often seen as something complimentary, a piece of the puzzle that sits beneath all the visuals, gameplay, and story. There are, however,...

Solving Toxicity Isn’t Just Systems, It’s Design

Since there has been multiplayer, there has been toxicity. Players spouting foul and derogatory terms at each other with little to no repercussions or...

Pokemon Versions Need to Matter More

Pokémon, for as long as it has existed, has always produced two different versions: Red & Blue, Silver & Gold, Ruby & Sapphire etc. It seems that now more than ever, that version differences need to be greater.

Game Length Is Meaningless Without Context

Criticism for a game being long or short is completely valid, the problem is, many don't make it in the correct context, making it meaningless.

Kirby Is Leaving Innovation On The Table

Placing the Kirby franchise in non-traditional titles have yielded great results; as Kirby has aged, these ideas have become relegated to smaller projects.

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