The time of reflection has come and passed. 2018, while an amazing year for video games, is now in the books—recorded in the eternal annals of time. Now, we must look forward, to what could be and what is to come in the future, in the year, 2019. So let us take a moment and gaze into the warp, to the games in 2019 that we can’t wait to play.
The Sinking City
The cinematic trailer for this game captures Lovecraft’s world of horror and madness almost perfectly. The setting is 1920’s America, and our main character is an investigator who is fighting off the ever-encroaching madness that is such an integral part of the Cthulhuverse. The atmosphere is hauntingly dark throughout the gameplay demos with a color palette to match. It seems there is almost always something twitching at the edge of the main character’s consciousness, and both the cinematic trailer and alpha gameplay demos bear that out. Right now, in the alpha demos, there seems to be a larger emphasis on detective work than on fighting creatures, which suits me just fine.
This title looks promising and while I wouldn’t be surprised if it had its release date pushed back from March 2019, the developers definitely understand the spirit and ethos of the material they’re working with. As we’re still three months out from the release date, and the reviews of the alpha build of this game date back to August 2018, there is still time for the team pull this one together and make a smash Lovercraftian horror hit, and I certainly hope they do. I’ll keep watching this right up to release, and if it looks good then, I’ll throw down my money to give it a shot.
I lost my faith in EA long ago (just like the rest of Critical Coins), with their annoying practice having DLC and extra content that you can get only get with spending more money. I will never forgive how they handled the Deluxe edition of Dragon Age Inquisition, forgoing all the DLC’s and making the true ending purchasable content on top of the game. I wonder if they can truly bring about some good story immersion that Bioware is known for, but I have my doubt considering it feels like a mesh of ideas.
But I am still looking forward to it because I want to be proven wrong—badly. I want to see the final grain of hope disappear from my mind before I bury off this company out of my mind.
Sekiro: Shadows Die Twice
From Software has become one of my favorite companies in recent days. Coming from Bloodborne being my first title by the developer, eventually working my way over to Dark Souls III and even Dark Souls: Remastered—suffice to say I like their games. But Dark Souls was always a slower title, in a way that I personally didn’t enjoy as much as Bloodborne. Sekiro: Shadows Die Twice looks to take some inspiration from Bloodborne and be a much faster-paced game than most From Software titles and remove some of the poor game design that Dark Souls kept with it throughout the series.
Let us also not forget this is the first title since Demon Souls by From Software to be set in a non-gothic setting, which after Nioh, has me dying (get it) to play another game in the same style that is in an Asian setting.
The Untitled Goose Game
If you’ve seen any of the trailers of this game, you know how perfectly adorable it is. Apparently it was all the rage at PAX Prime, and there is a huge following already for a game with such a simple, yet delightfully satisfying premise: You’re a horrible goose on mission to torment the human beings you encounter who are just going about their quiet little lives and want to be left in peace to read their papers and water their plants. Who doesn’t want to be the goose in this game?!
The aesthetic direction seems spot on with the waddling goose taking center stage, complete with honks, head and neck gestures, sneaking up and “goosing” of humans, and all the fun that one might imagine having while tormenting grownups who are too damned boring and at peace with their little lives for their own good. I personally have always had a personal affinity for gooses, in all of their vocal, temperamental glory, and everything I’ve come to know about what they can get up to, this game has. Definitely getting this one when it comes out!
Resident Evil 2
The first of my nostalgia driven picks, Resident Evil 2 has a special place in my heart, just like the rest of the series. I have fond memories of when I was younger, going downstairs into the living room, and playing Resident Evil with both my parents on the old pull-out couch. Since then, I have been hooked on the series and look forward to every new release while every once in awhile playing the originals once more. Resident Evil 2 has remained the highest point in the series, and rather than just giving it a coast of paint, Capcom is reimagining this title and I couldn’t be happier.
Trying to figure out what has changed, what’s different, what is the same, and how those all interconnect is just the right amount of change I would like in a Resident Evil 2 Remake. It keeps the essence but specifics have changed. Here is to once more walk down the infamous hallway, only to be greeted but a cutscene that reveals a licker.
Have you seen this trailer?! The whole trying to recall events without memory and exploring the idea of the mind sounds so freaking cool! Especially if it’s more about exploring and finding clues (yeah I’m a big point and click nerd).
Apparently, a big portion of the game is about seeing images and ghosts from your own mind and exploring the situation via choices. Think Telltale games, but with vibes from games like Dreamfall: Chapters. Either way, looking forward to diving into my psyche.
Civilization 6: Gathering Storm
I’m a long time Civ fan (not really, only been playing since Civ 5, but it feels like a long time) and as Civ fans tend to know, Sid Meier’s team tends to knock their Civ games out of the park on the second expansion. They seem to take the original with all of its incumbent issues, add and polish them a bit in the first expansion, and then really go all out to add many more things and work out quite a few more kinks by the second expansion. Brave New World, the second expansion for Civ 5 did this, and there’s not a lot of reason to think Gathering Storm won’t do the same for Civ 6.
I personally think Sid Meier and his team at Firaxis are boldly stepping into the political arena here with Gathering Storm, which most prominently features natural disasters which eventually come to be caused by man-made climate change through industrialization and all of the many other factors that scientific research has indicated as contributing factors to accelerated climate change. One of the problems with Civ games that has been pointed out by critics is their “always growing” model of progression when in the real world, there is a lot of evidence to support the argument that unlimited growth is frankly unsustainable. Enter consumable resources and environmental impacts in Gathering Storm, which will no doubt dramatically change the way this game may be played. I’m definitely looking forward to this entry in the series, and I’ve already got it pre-ordered.
Crash Team Racing Nitro-Fueled
Look, its Crash Bandicoot and its kart racing. It is easily one of the best kart racing games of the PlayStation One and in my opinion, that generation (that’s right, I said its better than Mario Kart 64). It has racing, it has Crash Bandicoot, it has a sorta story/adventure mode that was an absolute masterpiece according to my 10-year-old self.
Now it has a new coat of paint, and I couldn’t be happier.
Okay, let’s be honest here. I’m mostly picking this one because Mitch forced me to pick three games that I look forward to 2019, and this was the one that I decided to add to my list since I didn’t have much else to look forward to. Yeah, Devil May Cry 5 and Resident Evil 2, are okay, but I am not very familiar with the series of both of them, so while they are cool, I’m not super excited about them to put them on my list.
So I figure, let’s this give this cute game a spot. It looks like an adorable RPG, and any RPG is welcomed addition. The system is somewhat weird, I guess it tries to merge an action-RPG with some kind of turn-based system? Truthfully, I am not sure… from the gameplay I saw, the art looked amazing, but the voices are something to be desired and sounded rather bad and annoying. Still, the music appears to be great to the ears, so it will probably be a game I would enjoy spending a few hours on.