In the latest of remasters and remakes, Crash Bandicoot N. Sane Trilogy manages to be the one of the truest to its original. Everything that I remember from when I played the first time is here. The turtles who are slightly out of places in comparison to Crash? They’re here. The need to backtrack with a camera not designed to go backwards? That’s here too. The well-designed controls and platforming mechanics? All intact. Crash Bandicoot N. Sane Trilogy is, in essence, the source of which it comes from with just a new coat of paint.

The most obvious changes to Crash Bandicoot is the graphics. Jumping into the first game and seeing the updated look is breathtaking to the point of almost being how you remember it. The water is crisp, the grass is green, and Tawna no longer has the infamous Playstation 1 bust that Larua Croft infamously sported of two triangles. Sound effects also remained largely the same, the classic sound of when picking up a ooka ooka mask brings back all the nostalgia associated with playing Crash Bandicoot in my youth. For those longing for the Crash Bandicoot of their youth, N. Sane trilogy does not disappoint, including its pitfalls…literally.

Crash Bandicoot comes from an era where learning a game wasn’t simply understanding mechanics, but also memorizing levels and having near perfect timing; there is little room for failure. When first starting to play Crash Bandicoot N. Sane Trilogy I was immediately reminded of this fact. There are several scenarios that exist in the Crash Bandicoot series where jumps can easily be misjudged or simply impossible to be seen. Something as simple as a moving boulder going side to side can easily hide a pitfall that can only be seen when it’s too late. The only way to know how to properly time or judge your jump is to simply fail and learn from that failure.

This isn’t to say there are no changes made to the game,  Auto-save, for example, makes life just a little easier. There is also the addition of Coco that you can play in the previous titles for normal platforming levels. Outside of these changes, however, there isn’t really much else. The remaster again, stays true to the original.


There isn’t really too much to say about Crash Bandicoot N. Sane Trilogy outside of it being a nice new coat of paint on Playstation 1 classic. It comes with a few minors improvements here or there, but that’s largely it. If you were hoping that this new remaster would alleviate some of the series failings, you will be sorely disappointed. For better or for worse, this is the original games you played back on your Playstation.

It just looks nicer.